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Вышла Dota 6.71

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- Increased Aphotic Shield cast range by 50


- Ghost Ship cooldown reduced from 100 to 90

- X Marks The Spot Return icon placement and hotkey adjusted


- Movement speed reduced by 5

- Chemical Rage bonus HP from 350/700/1050 to 300/600/900


- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental

- Fiend's Grip Scepter duration from 5 to 6 seconds


- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it

Bounty Hunter

- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)


- Back damage prevention from 10/20/30/40 to 16/24/32/40

- Side damage prevention from 5/10/15/20 to 8/12/16/20


- Base movement speed reduced from 315 to 310

- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140

- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight

- Phantasm duration increased from 20 to 24


- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight

- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper

- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48


- Enchant Totem no longer dispels if you animation cancel

Faceless Void

- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5


- Sprout can now target the ground again

Guardian Wisp

- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30

- Spirits cooldown rescaled from 14 to 20/18/16/14


- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%


- Cold Snap no longer triggers on self damage


- Macropyre damage increased from 75/125/175 to 100/140/180


- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light

- Manaleak now applies a stun instead of a slow when the target runs out of mana

- Manaleak duration from 5/6/7/8 to 4/5/6/7

- Manaleak cooldown from 20 to 18


- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)

- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types

Lina Inverse

- Attack range increased from 600 to 625


- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%


- Skewer cooldown reduced from 45 to 35


- He can now use cyclone on his other clones


- Adaptive Strike damage rescaled

Nerubian Assassin

- Urna Swarm rebalanced

Obsidian Destroyer

- Arcane Orb cooldown removed

Ogre Magi

- Ignite rescaled

Phantom Assassin

- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x

- Reworked Blur fade mechanism


- Base strength reduced from 22 to 19

- Sunray activation manacost increased from 10 to 35

- Sunray slow from 14/20/26/32 to 10/16/22/28%

- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity

- Reduced the duration Sunray slow lasts on you from 2 to 1 second


- Dark Rift cooldown reduced from 180/160/140 to 130


- Strength gain reduced from 1.45 to 1.2

Queen of Pain

- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60


- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King

- Burrowstrike manacost rescaled from 140 to 110/120/130/140


- Pounce cooldown reduced from 16 to 12

Spirit Breaker

- Strength gain increased from 2.5 to 2.8

Tauren Chieftain

- Movement speed increased by 5


- Static Storm cooldown increased from 75 to 85


- Anchor Smash chance to proc increased from 20 to 25%


- Grow bonus damage increased from 40/80/120 to 50/100/150


- Snowball maximum roll duration reduced to 3 seconds

- Snowball movement speed per extra hero reduced from 100% to 50%

- Frozen Sigil HP reduced from 300 to 220/240/260/280

- Removed the extra landing damage from Walrus Punch


- Flesh Golem's Plague slow increased from 7% to 9%

Vengeful Spirit

- Removed the small attack damage reduction aspect of Wave of Terror


- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25


- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%


- Static Field aoe from 900 to 1000

- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Ancient Janggo of Endurance

- Attribute bonus and attack damage increased from 8 to 9

- Charges increased from 3 to 4

Ethereal Blade

- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight

- Gem now has a stock cooldown of 6 minutes

Phase Boots

- Active boost increased from 15 to 16%

Smoke of Deceit

- Reduced detection area from 900 to 850

- Movement bonus increased from 10 to 15%

- Initial cast aoe increased from 900 to 1200

* Allies are now notified when you purchase a Smoke of Deceit

* Swapped the attack projectile of Thrall and Chen (280542)

* Added a new visual effect for Omniknight's aura (393596)

* Enigma model now shows team colors (395228)

* Reduced Phoenix model size a little bit

* Added a test mode command to respawn roshan (-roshan)

* Added an ally only visual effect where Ghost Ship will land

* Improved Dark Ritual mana text display so it is easier to read

* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)

* Illusory Orb flashes right before it is about to expire

* Added -disablehelp support for Disruption

* Some map size reductions (Unexpect3D)

* Medallion visual effect is played on the caster now as well

* Added a status buff icon for Shallow Grave (251251)

* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop

* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you

* Fixed various inconsistencies with Eredar's spell behaviors and Disruption

* Fixed Spawn Spiderlings failing to affect Ethereal units

* Fixed Bloodseeker model size issues with BKB

* Fixed Switch bugs with Strygwyr's Thirst

* Fixed various tooltips

* Fixed a bug with Illusions working against Supernova

* Fixed Empower status buff icon

* Fixed some rare bugs on Spirit Bear death

* Fixed Io and Harbinger icons moving in tavern

* Fixed Power Treads triggering Last Word

* Fixed enemies being able to see Ice Blast on the minimap when near towers

* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities

* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking

* Fixed Plague Wards instantly killing Homing Missile

* Fixed gem overhead visual with shared gem

* Fixed hero vision bugs after quick buybacks

* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you

* Fixed Requiem of Souls not adding charges to Necromastry

* Fixed Serpent Wards instantly killing The Swarm units

* Fixed a bug with batrider where he would sometimes lose his flying height

* Fixed Medallion triggering and ignoring Linken Sphere

* Fixed some small bugs with Power Cogs that can cause them to die prematurely

* Fixed minor inaccuracies when casting Ghost Ship near map edges

* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges

* Fixed a very rare bug with muted items being created in the center of the map

* Fixed an exploit with item manipulation

* Fixed Orchid triggering and ignoring Linken Sphere

* Fixed Scepter Infernals not being affected by Blackhole

* Fixed Visage's Familiars not being affected by Blackhole

* Fixed enemy Gem and Circle of Power interaction

* Fixed potential buggy interaction of some aoe spells with Kraken Shell

* Fixed interaction between Shrapnel and Power Cogs

* Fixed an exploit with Circle of Power

* Fixed some buffs not being properly removed by Dark Pact

* Fixed an old fatal error exploit possible while using couriers

* Fixed an issue with Gem on couriers

* Fixed a bug with HCL bot game modes

* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes

* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual

* Fixed some visual effects not always being displayed properly for observers

* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)

* Fixed a bug with Spirit Bear and Bashers

* Fixed an abuse possible with couriers and hand of midas

* Fixed some cases where the flying courier is still able to go into the enemy fountain area

* Fixed a bug that caused Viper Strike to no longer be deniable

* Fixed rune messages not always appearing to both observers

* Fixed HP bar appearing on Spin Web

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